Sep 16 2009, 11:20 AM
Sep 16 2009, 2:04 PM
Sep 16 2009, 2:05 PM
Sep 16 2009, 2:12 PM
Sep 16 2009, 9:37 PM
Sep 16 2009, 10:20 PM
Sep 17 2009, 9:08 AM
A 10/10!
Sep 17 2009, 12:46 PM
Sep 17 2009, 5:57 PM
Sep 18 2009, 2:33 AM
Sep 19 2009, 2:26 PM
Sep 19 2009, 5:25 PM
Sep 19 2009, 8:15 PM
Quote (Myuu on Sep 19 2009, 2:26 PM)
I'm still going to download this, but it annoys me when games that use MP3's and require a separate sound pack simply release their MFGG version music-free instead of throwing dialup people a bone and bothering to put together an MIDI version.
The complete game is only a 29MB. That's not bad at all considering that it comes with 50 mp3s..
Sep 19 2009, 10:57 PM
Sep 20 2009, 1:34 AM
Quote (YoManRuLz on Sep 19 2009, 10:57 PM)
what are the controls? cuz I can't get past the title screen(thats when you know its a hard game)
I have the same problem. The demo also still had bad control. And when I plugged in my N64 and PS2 controller, the controls were messed up! Can somebody help me here? Is there and option to select controls? WHAT ARE THE CONTROLS?!
Sep 20 2009, 2:35 AM
Sep 20 2009, 8:55 PM
Sep 22 2009, 12:29 AM
Quote (Redigit on Sep 19 2009, 8:15 PM)
The complete game is only a 29MB. That's not bad at all considering that it comes with 50 mp3s..
Well, that's still 3-4 hours with me. Have you ever even had dialup? I'm sure people who have always used broadband can't even comprehend how slooowwww it is. It's not my fault I don't have high-speed internet either, I live on a hill in the middle of nowhere, and the only high-speed internet available to me is $80 per month satellite, and I'm not rich enough for that. No offense, but I'm just too slow for MP3s.
Sep 22 2009, 9:35 PM
Quote (Myuu on Sep 22 2009, 12:29 AM)
You can modify the controls. Navigate the menus with the arrow keys and Enter, and you should find the controls editor.
Well, that's still 3-4 hours with me. Have you ever even had dialup? I'm sure people who have always used broadband can't even comprehend how slooowwww it is. It's not my fault I don't have high-speed internet either, I live on a hill in the middle of nowhere, and the only high-speed internet available to me is $80 per month satellite, and I'm not rich enough for that. No offense, but I'm just too slow for MP3s.
Sep 23 2009, 1:35 AM
I couldn't get past the second wall of that tedious, frustrating cave level (Level 15 on the editor) where you use Buzzy shells to bust up the wall. How do you access the portable cannon there?
Sep 23 2009, 3:11 PM
Quote (VinnyVideo on Sep 23 2009, 1:35 AM)
Very well-executed interface and massive size, but only average levels. Downloading the game and not having any music was also a disappointment.
I couldn't get past the second wall of that tedious, frustrating cave level (Level 15 on the editor) where you use Buzzy shells to bust up the wall. How do you access the portable cannon there?
Throw the shell up to break the brick and drop the spring.
Sep 24 2009, 12:17 PM
Talking directly to you, this is one of the best games me and my brother played EVER! I think you deserve a gold medal for this game, serious.
1000/1000
No joke, we both, my brother and I, had joysticks. It was so fun, especially when one of us died, we laughed. There was a flaw on one of the levels though, where you had to be big to break the brinks. My brother died and when I hit the mushroom block, he came out... however, we were stuck and the pipe wouldn't let us go back in. So luckily we saved, but had to restart game.
Sep 24 2009, 2:16 PM
Quote (Syr on Sep 24 2009, 12:17 PM)
Redigit, I added a review.
Talking directly to you, this is one of the best games me and my brother played EVER! I think you deserve a gold medal for this game, serious.
1000/1000
No joke, we both, my brother and I, had joysticks. It was so fun, especially when one of us died, we laughed. There was a flaw on one of the levels though, where you had to be big to break the brinks. My brother died and when I hit the mushroom block, he came out... however, we were stuck and the pipe wouldn't let us go back in. So luckily we saved, but had to restart game.
Awesome, I'm glad you like it!
Sep 24 2009, 8:51 PM
Sep 26 2009, 1:22 AM
Quote (Redigit on Sep 23 2009, 11:11 AM)
Throw the shell up to break the brick and drop the spring.
Thanks! I didn't know you could throw the shells upwards.
Sep 26 2009, 10:10 PM
EDIT: Or, maybe I should leave to the reviewing to people who downloaded the music. Or not. I'll decide when I'm finished.
Sep 27 2009, 1:47 AM
Sep 27 2009, 4:55 PM
Quote (YoManRuLz on Sep 24 2009, 8:51 PM)
anyone with high-speed, can you pm me all the file names of the music file, then I could put midis in the place of them(might not work, but its an idea)
It wouldn't work, The game is only programmed to read mp3's, And I know because im a Beta tester(and level designer + moderator, but thats not the point).
Even when you make levels with custom music it can't read MIDI's. So sorry mate.
PS. Nice game redigit, Mario here!
Sep 28 2009, 12:09 AM
Quote (VinnyVideo on Sep 27 2009, 1:47 AM)
Why don't the P-Switches work? I might do a review if I can beat it, but I'm stuck on the switch level.
Me too! So it's not just me! Why would you release the game with a glitch so huge it actually prevents you from advancing? Does the glitch only occur to people who don't get the sound pack? That doesn't make any sense!
Sep 28 2009, 12:26 PM
Quote (Myuu on Sep 28 2009, 12:09 AM)
Me too! So it's not just me! Why would you release the game with a glitch so huge it actually prevents you from advancing? Does the glitch only occur to people who don't get the sound pack? That doesn't make any sense!
Hmm.. I didn't think about that. The switch is actually tied to a music file. If downloading the whole game is impossible for you then stick a MP3 file in the music folder and rename it to smw-switch.mp3.
Sep 28 2009, 12:53 PM
BTW, my brother and I just beat the princess cliche. Bowser was annnoying sometimes XD
When one of us didn't pass through the door, he waitied there to kill us. (when we played as small Mario)
Dude, please, please, PLEASE MAKE THIS AN ONLINE GAME. It will be a hit. Two players per game room or something like that. This game and its engine deserves recoginition. Online game, two players per room or something like that.
Sep 28 2009, 8:36 PM
Quote (Syr on Sep 24 2009, 12:17 PM)
Redigit, I added a review.
Talking directly to you, this is one of the best games me and my brother played EVER! I think you deserve a gold medal for this game, serious.
1000/1000
No joke, we both, my brother and I, had joysticks. It was so fun, especially when one of us died, we laughed. There was a flaw on one of the levels though, where you had to be big to break the brinks. My brother died and when I hit the mushroom block, he came out... however, we were stuck and the pipe wouldn't let us go back in. So luckily we saved, but had to restart game.
It does look interesting, but I can't go and download games right now.
The reason I quoted you: You know, 1000/1000 isn't any higher than 10/10 ( Which IS still pretty high. ;) )
Sep 29 2009, 1:14 AM
Quote (Redigit on Sep 28 2009, 12:26 PM)
Hmm.. I didn't think about that. The switch is actually tied to a music file. If downloading the whole game is impossible for you then stick a MP3 file in the music folder and rename it to smw-switch.mp3.
Thanks, I fixed that, replaced it with one of the preloaded MP3's that came with the computer. It's gonna sound weird though...
Sep 29 2009, 12:30 PM
Quote (True Mario on Sep 28 2009, 8:36 PM)
It does look interesting, but I can't go and download games right now.
The reason I quoted you: You know, 1000/1000 isn't any higher than 10/10 ( Which IS still pretty high. ;) )
:P lol quotes. Gotta learn to luv em XD
Oct 3 2009, 1:57 PM
P.S. one thing of note is that this game, like no other program on my computer, has a tendency to overwork the computer. It begins to overheat the computer, which responds by kicking its fan into high gear. Very rarely has that happened before now. My guess is the fact that while enemies don't spawn till you get to them, they don't despawn if you don't kill them, overworking the RAM and processor until you finally finish the level or enter a pipe.
Even more odd, however, is that in spite of this, the game does not lag, and I have played laggy games that didn't overheat the computer.
Oct 4 2009, 11:23 AM
The 3 storylines were awesome. I've only been able to complete The Princess Cliche now, but that's because i haven't played it TOO much. I'm on The Great Castle Adventure now. :P
I only have 1 problem with this game, the level editor.
1. It dosen't fit onto the screen
2. The interface is awkward. (Try making it go more like Mario Builder - Except allow settings to be set for the block before you place it.)
3. None of it is explained.
Oct 5 2009, 9:52 PM
Oct 7 2009, 12:16 AM
Oct 10 2009, 2:20 AM
Runtime error '53': file not found.
does anyone know how to fix this?
Oct 10 2009, 11:34 AM
EDIT: I found it -_-